I think what the guy means is that if you tried to implement garbage collection, threading and object management using registers, flip flops and PROM, you'll end up with such large circuits that your chip would become way slower, not to speak of being extremely complex.
Byte code is not assembler like ASM, it has some pretty high level functions in there that are quite difficult to implement on a very low level.
Byte code is not assembler like ASM, it has some pretty high level functions in there that are quite difficult to implement on a very low level.