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I am clueless about this stuff but:

It was interpreted but it was compiled. QuakeC was not a scripting language as one would say. You had/have to compile it. The engine has a VM to handle it.



yeah, you're right. I grabbed the first line of the WP article and missed the part about bytecode and progs.dat.

Quite embarrassing, since quakeC was one of the first languages I played around with, and I don't remember the compile step. Then again, I was working from tutorials so it's possible there was just a 'compile & run' batch file or something.




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