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UO at its high point should have been the best game ever made. The problem is that it was super laggy and buggy the first few years, and then they started making terrible design decisions after 1999 or so. So it never really hit its full potential. I don't play games anymore, but I doubt if there's anything better today.


Yup, the network code wasn't that great in the early days. It definitely seemed tuned to dial-up internet.

I was one of the lucky ones that got a cable modem in the early days (one way cable modem, down was cable, up was 56k!) and had a great advantage in player vs player, as I could outrun their lag, and generally do things faster than them if they were on dialup.




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