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..did you run the demo? It actually generates those in WebGL not as still frames but as real, dynamic scenes which are panned through.

In fact, I was utterly blown away by how smooth (absolutely lag free and very fluid) yet detailed this demo was. Very impressive.



I'm suspect about how there are no movement controls. It's all prescripted. There aren't any physics either. Not impressive.


I think this is quite impressive. As for the movement controls and physics, both introduce complexity completely unnecessary for a tech demo.

...you do realize this isn't a game, right?


Nonsense.

There is nothing compelling about WebGL except that it is interactive.

If I wanted a non-interactive scene that repeats, I could do it in anything and upload it as a video on youtube.

Dynamic interactive 3d is the exciting thing about webGL and it is the the thing missing from this demo, so I too, am disappoint.





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