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> I'd prefer the reverse: offices as the default (two people per office okay, as long as there's space) with open space (with portable white boards, bean bag chairs, desks) in the middle for ad-hoc design/discussions.

I've worked in environments like that. Unfortunately, the open space looks like "not working" to people and is highly visible. Since no one wants to be publicly seen as not working, they just ended up being a very nicely decorated and inviting ghost town.



> I've worked in environments like that. Unfortunately, the open space looks like "not working" to people and is highly visible. Since no one wants to be publicly seen as not working, they just ended up being a very nicely decorated and inviting ghost town.

FYI, this is exactly what happens to luxurious and inviting game rooms at videogame companies.


Exactly right: this was when I worked at EA. :)


I think my ideal would be small offices for people, with areas that are more open, but not a single huge open area. I could definitely see how what you're saying could happen.

I always like to think of the library my university had. It had rooms of all sizes going around most of the outside, and then little pockets of chairs and even some cubical type areas. The bookshelves broke everything up mentally, so I never felt in the open, but also never confined. Some of the rooms had white boards and some were just tiny rooms with a desk you could use.

For me personally, the key is variety and flexibility, and not assuming that one thing works perfectly for everyone.


So don't make it look like a break room.


It's not necessarily about how it looks; it's about default choices. If there aren't many people working there already, people are unlikely to join them.




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