A badly researched article. Civilization is hardly the "only history game that offers a global perspective on the past as well as an appreciation of contingency in history". See Europa Universalis for example. The only good content is the explanation of the games, but that shouldn't be extrapolated as being the entire state of historical fiction in video gaming right now, and so even this is irrelevant for the exposition that the article tries to make.
I prefer Paradox Development Studio's games to Civilization as a 'History Simulator', 'Mega Games' involving all of the 'contiguous' periods of history can be done with he following:
Crusader Kings II - 769CE* - 1453
Europa Universallis IV - 1444* * - 1821
Victoria II - 1832 - 1936 * * *
Hearts Of Iron III - 1936 - 1948 * * *
* As of Charlemagne DLC(unreleased)
* * Converted games from CKII are backtracked to this date.
* * * This is where a continuous game stops, but unofficial save game converters can allow a player to bridge their games over.
There are actual save converters that work "upwards" (time-wise) across their range of games? Amazing. Sounds like an awful amount of hours to go from 769 to 1948, though.
Yep, the converters do their best to translate your save at the end of one game's timeline into a new save at the beginning of the next game's timeline. It's really cool. I say 'do their best' because different games sometimes define regions along different borders, stuff like that. Crusader Kings II might split the Iberian Peninsula up into 14 regions (just making up numbers here), while Europa Universalis IV might consolidate them a little, into 12 regions, so the converter has to recognize that. I haven't looked into it much myself, just reading the paradoxplaza subreddit and seeing people discussing it.
And yeah, it's gotta take a long time to go from 769 to 1948, but can you imagine doing that, then being able to look back at your 1100-year history and see how far you came, from a tiny barony to a modern power, fighting tooth-and-nail the entire time for survival?