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Ugg! Graphics and GPU compute were split by choice because OpenGL programming is an esoteric art, the only thing that can fix these is simplification - something I don't trust Khronos with because of my miserable experience with OpenCL when compared to CUDA.


Let's hope that since they had input from Value, Epic, and other users of the API instead of just producers they are doing a better job then they did with OpenCL.


From what I've heard, Vulkan is largely based on Mantle.

And while Khronos hasn't released anything unless you're a member of the secret club, you can take a look at Mantle here: http://www.amd.com/en-us/innovations/software-technologies/t...




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